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Moved changelog and compiling to own files and updated usage info in README.md.
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CHANGELOG.md
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####Version history:
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######0.0.5
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- IPv6 support!
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* Thanks to 'Tanja84dk' for addressing the real need of IPv6.
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- Fixed bug causing crash / segmentation fault (invalid write) when receiving malformed rcon packet.
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- Program makes use of C99 feature (variable-length arrays) so "-std=gnu99" flag on
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GCC-compiler must be used to avoid unecessary warnings.
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- Rcon receive buffer is now bigger (2024 bytes -> 10240 bytes).
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* Thanks to 'gman_ftw' @ Bukkit forums.
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- Fixed invalid error message when receiving empty rcon packet (10 bytes).
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* Thanks to 'pkmnfrk' @ bukkit forums.
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- Terminal mode now closes automatically when rcon socket is closed by server
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or if packet size cannot be retrieved correctly.
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- Client now tries to clean the incoming socket data if last package was out of spec.
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######0.0.4
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- Reverted back to default getopts options error handler (opterr = 1).
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Custom error handler requires rewriting.
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- Some cosmetic changes in program output strings.
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- Program usage(); function now waits for enter before exiting on Windows.
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######0.0.3
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- Colors are now supported on Windows too!
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- Terminal mode is now triggered with "-t" flag. "-i" flag still works for
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backwards compatibility.
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- Bug fixes (Packet size check always evaluating false and color validity
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check always evaluating true).
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######0.0.2
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- License changed from 'ISC License' to 'zlib/libpng License'.
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- Bug fixes & code cleanups
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- Interactive mode (-i flag). Client acts as interactive terminal.
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- Program return value is now the number of rcon commmands sent successfully.
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If connecting or authentication fails, the return value is -1.
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- Colors are now enabled by default. Now '-c' flag disables the color support.
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######0.0.1
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- Added experimental support for bukkit colors.
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Should work with any sh compatible shell.
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- Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes.
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No idea how Minecraft handles multiple rcon packets.
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If someone knows, please mail me so I can implement it.
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####TODO:
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- Make the receive buffer dynamic??
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- Change some of the packet size issues to fatal errors.
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- Code cleanups.
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- Check global variables (remove if possible).
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- Add some protocol checks (proper packet id check etc..).
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- Preprocessor (#ifdef / #ifndef) cleanups.
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- Follow valve rcon protocol standard strictly?
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- Multiple packet support if minecraft supports it?!
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- Investigate if player chat messages gets sent through rcon.
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If they are, the messaging system requires rewriting.
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- Name resolving should be integrated to connection creation function.
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- Dont try to cleanup the socket if not authenticated
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- Better sockets error reporting
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- Better error function (VA_ARGS support)
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