From 4aab776687963d02be1a17fefdf0e30008ded883 Mon Sep 17 00:00:00 2001 From: Tiiffi Date: Fri, 8 Nov 2019 23:16:03 +0200 Subject: [PATCH] Remove TODO --- CHANGELOG.md | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 32aed56..fb8af4a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -65,19 +65,3 @@ - Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes. No idea how Minecraft handles multiple rcon packets. If someone knows, please mail me so I can implement it. - -#### TODO: - - Make the receive buffer dynamic?? - - Change some of the packet size issues to fatal errors. - - Code cleanups. - - Check global variables (remove if possible). - - Add some protocol checks (proper packet id check etc..). - - Preprocessor (#ifdef / #ifndef) cleanups. - - Follow valve rcon protocol standard strictly? - - Multiple packet support if minecraft supports it?! - - Investigate if player chat messages gets sent through rcon. - If they are, the messaging system requires rewriting. - - Name resolving should be integrated to connection creation function. - - Dont try to cleanup the socket if not authenticated - - Better sockets error reporting - - Better error function (VA_ARGS support)