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Remove TODO
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16
CHANGELOG.md
16
CHANGELOG.md
@ -65,19 +65,3 @@
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- Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes.
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No idea how Minecraft handles multiple rcon packets.
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If someone knows, please mail me so I can implement it.
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#### TODO:
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- Make the receive buffer dynamic??
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- Change some of the packet size issues to fatal errors.
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- Code cleanups.
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- Check global variables (remove if possible).
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- Add some protocol checks (proper packet id check etc..).
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- Preprocessor (#ifdef / #ifndef) cleanups.
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- Follow valve rcon protocol standard strictly?
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- Multiple packet support if minecraft supports it?!
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- Investigate if player chat messages gets sent through rcon.
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If they are, the messaging system requires rewriting.
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- Name resolving should be integrated to connection creation function.
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- Dont try to cleanup the socket if not authenticated
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- Better sockets error reporting
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- Better error function (VA_ARGS support)
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