Remove TODO

This commit is contained in:
Tiiffi
2019-11-08 23:16:03 +02:00
committed by GitHub
parent 5c47b744f5
commit 4aab776687

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@ -65,19 +65,3 @@
- Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes.
No idea how Minecraft handles multiple rcon packets.
If someone knows, please mail me so I can implement it.
#### TODO:
- Make the receive buffer dynamic??
- Change some of the packet size issues to fatal errors.
- Code cleanups.
- Check global variables (remove if possible).
- Add some protocol checks (proper packet id check etc..).
- Preprocessor (#ifdef / #ifndef) cleanups.
- Follow valve rcon protocol standard strictly?
- Multiple packet support if minecraft supports it?!
- Investigate if player chat messages gets sent through rcon.
If they are, the messaging system requires rewriting.
- Name resolving should be integrated to connection creation function.
- Dont try to cleanup the socket if not authenticated
- Better sockets error reporting
- Better error function (VA_ARGS support)