Files
mcrcon/CHANGELOG.md

65 lines
2.7 KiB
Markdown

####Version history:
######0.0.5
- IPv6 support!
* Thanks to 'Tanja84dk' for addressing the real need of IPv6.
- Fixed bug causing crash / segmentation fault (invalid write) when receiving malformed rcon packet.
- Program makes use of C99 feature (variable-length arrays) so "-std=gnu99" flag on
GCC-compiler must be used to avoid unecessary warnings.
- Rcon receive buffer is now bigger (2024 bytes -> 10240 bytes).
* Thanks to 'gman_ftw' @ Bukkit forums.
- Fixed invalid error message when receiving empty rcon packet (10 bytes).
* Thanks to 'pkmnfrk' @ bukkit forums.
- Terminal mode now closes automatically when rcon socket is closed by server
or if packet size cannot be retrieved correctly.
- Client now tries to clean the incoming socket data if last package was out of spec.
######0.0.4
- Reverted back to default getopts options error handler (opterr = 1).
Custom error handler requires rewriting.
- Some cosmetic changes in program output strings.
- Program usage(); function now waits for enter before exiting on Windows.
######0.0.3
- Colors are now supported on Windows too!
- Terminal mode is now triggered with "-t" flag. "-i" flag still works for
backwards compatibility.
- Bug fixes (Packet size check always evaluating false and color validity
check always evaluating true).
######0.0.2
- License changed from 'ISC License' to 'zlib/libpng License'.
- Bug fixes & code cleanups
- Interactive mode (-i flag). Client acts as interactive terminal.
- Program return value is now the number of rcon commmands sent successfully.
If connecting or authentication fails, the return value is -1.
- Colors are now enabled by default. Now '-c' flag disables the color support.
######0.0.1
- Added experimental support for bukkit colors.
Should work with any sh compatible shell.
- Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes.
No idea how Minecraft handles multiple rcon packets.
If someone knows, please mail me so I can implement it.
####TODO:
- Make the receive buffer dynamic??
- Change some of the packet size issues to fatal errors.
- Code cleanups.
- Check global variables (remove if possible).
- Add some protocol checks (proper packet id check etc..).
- Preprocessor (#ifdef / #ifndef) cleanups.
- Follow valve rcon protocol standard strictly?
- Multiple packet support if minecraft supports it?!
- Investigate if player chat messages gets sent through rcon.
If they are, the messaging system requires rewriting.
- Name resolving should be integrated to connection creation function.
- Dont try to cleanup the socket if not authenticated
- Better sockets error reporting
- Better error function (VA_ARGS support)