Files
mcrcon/CHANGELOG.md

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####Version history: ######0.0.5

  • IPv6 support!

    • Thanks to 'Tanja84dk' for addressing the real need of IPv6.
  • Fixed bug causing crash / segmentation fault (invalid write) when receiving malformed rcon packet.

  • Program makes use of C99 feature (variable-length arrays) so "-std=gnu99" flag on GCC-compiler must be used to avoid unecessary warnings.

  • Rcon receive buffer is now bigger (2024 bytes -> 10240 bytes).

    • Thanks to 'gman_ftw' @ Bukkit forums.
  • Fixed invalid error message when receiving empty rcon packet (10 bytes).

    • Thanks to 'pkmnfrk' @ bukkit forums.
  • Terminal mode now closes automatically when rcon socket is closed by server or if packet size cannot be retrieved correctly.

  • Client now tries to clean the incoming socket data if last package was out of spec.

######0.0.4

  • Reverted back to default getopts options error handler (opterr = 1). Custom error handler requires rewriting.
  • Some cosmetic changes in program output strings.
  • Program usage(); function now waits for enter before exiting on Windows.

######0.0.3

  • Colors are now supported on Windows too!
  • Terminal mode is now triggered with "-t" flag. "-i" flag still works for backwards compatibility.
  • Bug fixes (Packet size check always evaluating false and color validity check always evaluating true).

######0.0.2

  • License changed from 'ISC License' to 'zlib/libpng License'.
  • Bug fixes & code cleanups
  • Interactive mode (-i flag). Client acts as interactive terminal.
  • Program return value is now the number of rcon commmands sent successfully. If connecting or authentication fails, the return value is -1.
  • Colors are now enabled by default. Now '-c' flag disables the color support.

######0.0.1

  • Added experimental support for bukkit colors. Should work with any sh compatible shell.
  • Packet string data limited to max 2048 (DATA_BUFFSIZE) bytes. No idea how Minecraft handles multiple rcon packets. If someone knows, please mail me so I can implement it.

####TODO:

  • Make the receive buffer dynamic??
  • Change some of the packet size issues to fatal errors.
  • Code cleanups.
  • Check global variables (remove if possible).
  • Add some protocol checks (proper packet id check etc..).
  • Preprocessor (#ifdef / #ifndef) cleanups.
  • Follow valve rcon protocol standard strictly?
  • Multiple packet support if minecraft supports it?!
  • Investigate if player chat messages gets sent through rcon. If they are, the messaging system requires rewriting.
  • Name resolving should be integrated to connection creation function.
  • Dont try to cleanup the socket if not authenticated
  • Better sockets error reporting
  • Better error function (VA_ARGS support)